kodama's reach vs cultivate

If you are running cultivate and kodamas reach then your deck is probably not a 8.5-9.They don't really deserve a spot in anything past a 7 and even at 7 it is fringe. It's 98 cards and those two. they are good, not great. Flavor Text: We are committed to the spread of knowledge and positive vibrations on the public airwaves Contact | Before there was Cultivate (first appearing in Magic 2011), there was Kodama's Reach. To sell cards to us you will need to trade one of our buy bots within Magic Online. Modern Masters Foil: Kodama's Reach. Group by item name. I'd only take them out if I plan on using creatures to ramp instead (depends on the deck). Basically when it comes down to it, play what ramp you want. Kodama's Reach Show Card Oracle Text Sorcery Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Format: Alchemy Artisan Brawl Casual Commander Duel Commander Frontier Historic Historic Brawl Legacy Modern Pauper Pauper Commander Pauper Historic Pauper Penny Pauper Singleton Penny Pioneer Premodern Standard Vintage. Although it lacks the utility that some of the alternatives have, Rampant Growth still has maintained iconic status with its simplicity and elegance. Kodama's Reach & Cultivate. Some decks have a commander that's a little thirstier for mana, with a higher mana curve that demands more color-fixing. And sometimes you run out of forests to fetch of the color you need. Cultivate. More copies of it out available there mean it is less expensive. Thanks for all the replies, I love to hear about cards from other's perspectives, very enlightening. Lands: (39) Basic: (12) 6 . These cards are all in Commander pre-constructed decks and have a price of $1.00 or higher. Finally we are placing one directly into play, granted that it does so tapped and can't be used the same turn. The only reason I see playing Cultivate/Kodama's Reach is if you're land screwed and need help getting your additional land drops or if you're playing a 4-5 color deck that needs access to all the right colors at the right times.The former I think would be better suited by putting in more card draw or having more lands in general.The later may be a valid concern, but I'm not sure if it's worth all that much compared to the utility that all the other types of ramp provide. The key drawback here that I haven't seen mentioned is late game when the extra 1 cost can hinder you from casting your second (or third) other spell that turn. Birds of Paradise 12. The return of the Snow supertype inKaldheim gives a pretty exciting opportunity for the seldom-seen Into the North. Illustrated by Ayako Ishiguro Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal In mono green this isn't an issue as much but the more colors you add the less forests you can squeeze in even with duals. The classic example of this is Explosive Vegetation, but several versions have been printed with a little extra utility, especially lately. But green has dozens of good ramp cards. Cultivate. How do people feel about them. Therefore, it is dark to drink this meal.? 1 Damnation. I've analyzed their play ability and. 1x Cultivate; 1x Into the North; 1x Kodama's Reach; 1x Nature's Lore; 1x Nissa's Pilgrimage; 1x Pir's Whim; 1x Sakura-Tribe Elder; 1x Skyshroud Claim; 1x Three Visits; 1x Traverse the Outlands; Spot Removal (12) 1x Ancient Animus; 1x Beast Within; 1x Druid of Purification; 1x Duel for Dominance; 1x Force of Vigor; 1x Inscription of Abundance . Pro Tip! Selling NM English Regular Kodama's Reach in Streets of New Capenna: Commander for Magic the Gathering at $1.99 ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} Seek the Horizon replaces Kodama's Reach. Also it probaby doesn't help that alot of the value of both cards goes down if you don't have any orignal duals. Currently, there are 24,011 decks in the EDHREC database running Explosive Vegetation and not a single one of them should have it as part of the 99. Nature's Lore is a strong ramp card yes and probably should see a little more play but I guess I can see a bit of reasoning why it doesn't. Cultivate. Sure you have to sacrifice a land, but it's instant speed and the lands come into play untapped. By Commander VS March 1, 2023 Muxus, Goblin Grandee Corey Baumeister /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} It hadn't occured to me that farseek is dead in all mono green decks of which there are many, and that lore is just a pricy rampant growth in a lot of them. Rampant Growth remains one of the most iconic cards in the format and within the game as a whole. but better than most of the alternatives you listed. Cultivate and Kodama's Reach? Blighted Woodland. As much as I love Cultivate / Kodama's Reach, the amount of quality 3-4 cmc threats / value engines have made 3 mana pure ramp spells hard to justify over 1-2 cmc ramp spells. Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. We also have an excellent trading opportunities finder tool that gets you trading in seconds! Playing it for only GG will . With Nature's Lore specifically it has a couple of reasons I see it seeing less play. Avvie by DNC from Hero of the Planes Studio, RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON, http://i253.photobucket.com/albums/hh58/pokemonuserbarsproject/kikisig.png. This rider doesn't affect much overall - you probably aren't ramping if you have five lands anyways - and the boon that comes alongside it will ensure that Edge of Autumn is never a dead draw. I agree with MRdown2urth. I am not very worried about hitting 3 or 4 mana one turn early. Jun Three lands per card is better than two. Allowing you to fix your mana in a multi-colored deck (need that mountain and swamp in [[Lord Windgrace]], we got you). {4} {G} {U} Creature (30) 1 Acidic Slime. Card Text: Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. They both get you 1 land in hand and 1 onto the battlefield, so in theory it's almost as you had an extra land drop, i would say. Sick of the same ol' ramp? Getting to fetch a dual land is not really a significant advantage over fetching 2 different basics almost ever. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} But it's pretty clear what EDH players most often seek, and that is land ramp. kodama's reach vs cultivate. Here's my Arixmethes, Slumbering Isle decklist. More importantly he naturally makes tokens that throw toxins at your opponents and those tokens can also be used as sacrificial fodder when they can't get in anymore. T2 cultivate into play land puts you way far ahead. of Versions 13 Available from 0,02 Price Trend 0,68 Rules Text Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Farseek can grab any shock land in the game along with others like DMCA requests | ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} Krosan Grip. Their great early game when my opening hand is Forest, forest, colorless land, birds of paradise (I play bant) so I can just get a island and plains, but when I draw it late game, it's awful because I have my lands set, and I would rather see a bomb spell or creature. Forgive me if this is a dumb or non-original question, but why is [[Kodama's Reach]] three times more expensive than [[Cultivate]]? and Sig by myself! "The land grows only where the kami will it." Dosan the Falling Leaf Illustrated by Heather Hudson Standard Not Legal Alchemy Not Legal Pioneer Not Legal Kodama's Reach and Cultivate have been mainstays of the Commander format for over a decade, and with good reason. The kind of ramp provided by Kodama's Reach is nearly synonymous with the format. These cards are not super strong but play a role in some archetypes that is hard to duplicate with other cards. In a deck that runs green, it's those two cards first and then 98 others. Holy cow thank you for this. Discord Server | help the kodama ghost of tsushima. It sets the general standard for the level of efficiency that players want their ramp spells to achieve: two mana to ramp by one mana. Kodama's Reach and Cultivate have been mainstays of the Commander format for over a decade, and with good reason. Report Abuse. If you are more budget then you aren't going to get as many good targets and more liklely you are going to just grab basics with both compared to someone with a larger budget. There are things I would rather do on turn 3 than ramp 1 basic land and put one into my hand. . Edit: My high school economics teacher would be so disappointed that I asked this question. I run both cards in my Rafiq EDH deck. Cultivate, Reach, Explosive Vegetation, Skyshroud Claim, and Hunting Wilds are all in my deck. Join. Join. January 13, 2021 by Jaelyn Rosenquist . Kodama's Reach [Commander 2017] - Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other Buy Sell This site works best with JavaScript enabled. They find joy in music, Dungeons & Dragons, and Magic: the Gathering, and in combining the three. Perhaps if cube ever slow those cards will be stronger and can be bring back. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. and Main cube - 520 powered - "Mostly singleton" now -, I think there is a strong consensus that subpar 1 CMC ramp is always better than 2 CMC ramp - this is clearly demonstrated by cards such. But to your point there's many other 3CMC drops that might synergize better with your particular deck. I think that anywhere between 10-15 ramp spells is good and then I . In Damia I prefer. Is there something I'm missing here? If your play group isn't fast, its a good card. 1x Borborygmos Enraged. Why would these not be run in green? $0.11. My journey is finally over, and I've learned a lot about myself, Highlander, and deckbuilding in general. Farseek 2009). So I think I'd prefer running things like [[Farseek]], [[Nature's Lore]], [[Rampant Growth]], or [[Sakura Tribe Elder]] over any 3 CMC ramp.But even when I run out of the 2 CMC ramp, the extra slots I'd prefer to fill with other cards that serve different utility. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} Morning Sun Salutation Flow, Will Charcoal Ash Kill Grass, Commander players especially fall into the trap of having too high of a mana curve and end up with slow games as a result: many of these ramp spells, such as the four-mana ones mentioned earlier, can abate this while still enabling those good old-fashioned Shivan Dragons. If you manage to suspend it turn 1, it's extremely efficient. Cultivate replaces itself with any basic so it's pseudo card advantage. New comments cannot be posted and votes cannot be cast. Nature's Lore Wow, I didn't realize Cultivate got printed so many times Kodama's Reach is an Arcane spell, for cards that care about it. Grow from the Ashes 5. 2 unique printings vs 10+ unique printings. Standard: Not Legal: Alchemy: Not Legal: Historic: Not Legal: Pioneer: Not Legal: Explorer: Not Legal: I don't understand why people like these cards so much? Turn 2 ramp spell into a turn 3 Skyshroud Claim can give you seven mana on turn 4, making higher-costed commanders way more accessible. Even the 4 cmc ramp cards are considerations to cut, though they are nice. Otherwise dorks, fast mana and artifact ramp are what you should be running. I want to understand why these cards are so popular. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} [draft]Apex Altisaur Inscription of Abundance Khalni Ambush Primal Might Setessan Tactics Territorial Allosaurus Thorn Mammoth Ulvenwald Tracker Splendid Reclamation 9. Nature's lore is even better because the land fetched can enter untapped, so if you fetch a Arcane Signet Commander 2021 (C) Artifact $1.29 Arcane Signet Let's wrap it up with a tour of notable decks we've seen over the past 32 weeks. Kodama's Reach They cost one less mana to cast and can fix your colors more efficiently. Kodama's Reach, Sorcery arcane, designed by Heather Hudson first released in Oct, 2004 in the set Champions of Kamigawa and was printed exactly in 21 different ways. They grab you two basic lands, one onto the battlefield tapped and the other goes into your hand. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} A vast continent of diversity and splendor, within which she is eager to make her mark upon the annals of history. that they can throw into a deck, while most people have to actually go purchase While I'm sure Jodah is environmentally friendly, going green is at odds with his Jeskai cost. Although, I have been looking at other ramp spells that are cheaper in cost like, It really depends on the deck. Imo nature's lore and three visits are the only land ramp worth playing. Sick of the same ol' ramp? I've gone full circle on these cards. This site is unaffiliated. That's why they are so good. Lumpen Radio is a project of Public Media Institute a registered 501 (c) non-profit organization. Most decks that run Ramp, technically card advantage and its such a easy card to have access to just throw in all your decks. Heroic Intervention. Kodama's Reach & Cultivate. , which I think is just more valuable than a card that take an extra turn to play. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} Seller Let me know in the comments or elsewhere on social media, I'm always looking for new inclusions! Enchantments: (4) Green: Burgeoning Sylvan Library Survival of the Fittest Red:(1) Stranglehold. Kodama's Reach. zatarain's chicken fry mix ingredients New Lab; brown service funeral home obituaries; cultivate vs kodama's reachexpression recognition app. But 3 CC slots are now jampacked with aggressive options that ask for more proactive answer than a ramp spell. Why are these cards so popular if they're seemingly mediocre compared to others? Let's drink a bar." I know Edge of Autumn's cycling ability has gotten me out of some really tough situations. We so often mindlessly throw in a Cultivate and a Kodama's Reach because we know they're staples, and they're the same. Therefore, I only like the 2 for 1 ramp spells. I play a lot of Cultivate/Kodamas Reach but I still play the other two. Sick of the same ol' ramp? In casual decks most things don't happen til turn 3 or after anyway, and it is some decent ramp in those decks. Add product to the cart. It's to the point where without looking into expensive cards like Burgeoning and Exploration, there's enough better ramp cards that they don't even register on my radar when building new decks with green. Right now, Cultivate and Kodama's Reach are way better in my opinion. 1 Kodama's Reach 1 Tangle 1 Mirari's Wake 1 Bribery 1 Spore Cloud 1 Vedalken Orrery 1 Moss Diamond 1 Insight 1 Reins of Power 1 Overgrowth 1 Defense of the Heart 1 Angel's Trumpet 1 Greater Good 1 Skyshroud Claim 1 Seedtime 1 Keep Watch 1 Equal Treatment 1 Privileged Position 1 Return to Dust 1 Akroma's Memorial 1 Idyllic Tutor 1 Mirrorweave Awesome ramp spells! The slow death of Koadma's Reach and Cultivate - moving from being "core cards" to not playable - tells you a lot about where the meta is headed. 1 Kodama's Reach 1 Pyroclasm 1 Skyshroud Claim 1 Time Warp 1 Tooth and Nail 1 Upheaval 1 Walk the Aeons 1 Cultivate 1 Nature's Lore 1 Obliterate 1 Rampant Growth 1 Wildfire 1 Temporal Mastery 1 Destructive Force. Throw in Rampant Growth, Steve, Farseek, maybe [elThree Visits[/el] if you're feeling spicy, and you're done. I normally feel like I am wasting mana with them. As decks get stronger and faster and more towards cEDH levels, you will see almost none of these two cards because you need to be doing something more impactful with 3 mana. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} Land ramp is something that's really easy to just forget about. Also, everyone and their brother has a Cultivate that they can throw into a deck, while most people have to actually go purchase Nature's Lore if they want it. Craigslist Houses For Rent West Columbia, Sc, Also, everyone and their brother has a $0.02. But the critical element of Cultivate vs Rapid Growth is the ramp. Austere Command Cultivate Farseek Kodama's Reach Migration Path Ruinous Ultimatum. Press J to jump to the feed. Add product to the cart. Adventurous Impulse. It only takes 30 seconds to sign up. The strongest reason is color fixing. Suspending it on turn 1 and casting an Edge of Autumn on turn 2 will leave you with a whopping five mana on turn 3, all by making use of a turn that often would be wasted otherwise. Cultivate 4. And even then [[Harrow]] might do a better job at fixing because it brings down two lands of any combination immediately at instant speed. Weather In Alicante In November 2021, by | Feb 7, 2022 | vestibular schwannoma surgery | maine drivers test study guide | Feb 7, 2022 | vestibular schwannoma surgery | maine drivers test study guide Set. How To Clean Roush Cold Air Intake Filter, With a rampant growth, you go down a card. 3. Nissa's Pilgrimage. Sure they get you two lands, but they are only basic lands and one is just in your hand. Also lets you keep 1 landers more often with sol ring, mana crypt, or mana vault. Commander (1) 1 Aesi, Tyrant of Gyre Strait. can general dentists do bone grafts; apple tartlets with pillsbury pie crust; what bulbs will squirrels not eat; can cinnamon cause a miscarriage; kodama's reach vs cultivate. I've never seen an Arcane spell in Magic before tbh. EDH vs Oathbreaker | Kodama's Reach and Cultivate | MTG - YouTube how does Kodama's Reach and Cultivate work in oathbreaker compared to EDH? Jaelyn Rosenquist. Cultivate Supply is the reason 7 nine_of_swords 4 yr. ago Wasting 3 mana on a ramp spell which you can't immediately use is slow and leaves you open for early win attempts. 28. r/magicTCG. Privacy statement | or something, you can use it immediately to cast another card. Cultivate if they want it. Has Kodama's Reach just not been reprinted due to "Arcane"? C18 Adaptive Enchantment. Kodama's Reach {2} {G} Sorcery Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Posted By: dberry02 (9/18/2010 1:48:38 AM) Rating: Add to Cart + Customers who viewed this also viewed: Cultivate. That makes sense. Fernandez-Gimenez and Le Febre 2006; Nyssen et al. Sell your Kodama's Reach Switch to Foil Other Versions Show All Versions Customers who purchased Ultimate Masters: Kodama's Reach also bought. :). ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} ?? Farseek, Cultivate, Kodama's Reach, and Migration Path all fuel this fairly mana-hungry deck. Kodama's Reach Set: Champions of Kamigawa Mana Cost: Card Type: Sorcery - Arcane Description: Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. But it's pretty clear what EDH players most often seek, and that is land ramp. One of the bigger ones that isn't about how many more printings of the other two cards in comparison to it is the fact that a deck can only run so many forests. You can find them on Twitter @rosequartz_26. Press question mark to learn the rest of the keyboard shortcuts, Mod | playgroup construction > deck construction. With her, she brings a library's worth of knowledge foreign to this land: a series of spells, guaranteed to bring the bountiful harvests of the future to the present, and a host of new possibilities to the area. I think it is more of a convenience thing than anything else. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} I run Cultivate/Kodama's Reach in my [[Dina, Soul Steeper]] deck because I've got a guaranteed play on t2 in my command zone and the deck is a bit weak on card draw. What're your favorite unorthodox ramp cards in EDH? The most successful decks were: WUB - 3-1. Typically, I don't favor cards like Rampant Growth, but in this deck you want to ramp as quickly as possible in order to start building your board. They're commonly sighted as a great form of Green ramp, but I can't help but feel like they're overratted. Their great early game when my opening hand is Forest, forest, colorless land, birds of paradise (I play bant) so I can just get a island and plains, but when I draw it late game, it's awful because I have my lands set, and I would rather see a bomb spell or creature. will also probably run I used to think they were medium/over-rated when they were staples. Why are Cultivate and Kodama's Reach so popular? Cultivate 2011 Core Set (C) Sorcery $0.99 Farseek 2013 Core Set (C) Sorcery $2.79 Warped Landscape Shadows Over Innistrad (C) Land $0.49 Skyshroud Claim Battlebond (C) Sorcery $2.99 Kodama's Reach Ultimate Masters (C) Sorcery - Arcane $2.49 Rishkar's Expertise Aether Revolt (R) Sorcery $6.49 Farseek Ravnica (C) Sorcery $2.79 Zendikar Resurgent .

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