One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. There are plenty of feats which support different weapon classes based on their properties. ), @NautArch That's correct. If you have no levels in monk, your ki points will . You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. This might be overpowered. Sentinel feat can stop someone 10 feet away. This is powerful but not broken. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Note that spells with range of Self and Touch are unaffected by the feat. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. The whip extends your OA range which makes you a better defender. -Trip: Succeeds, target must Dex Save or be Prone This is the main reason why I created the feat. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. The Morningstar feat looks to me like good place for the war pick to me as well. How do Contests and Saving Throws interact? Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Welcome to this Dungeons & Dragons 5th Edition wiki. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. Which should be the dominant model here. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Rogues are not proficient with whips and would still have to choose to take this talent. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. You must use the new roll, even if it is a 1 or a 2. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Plenty of other famous characters use whips and look slick as hell doing so. This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. I am thinking pally for smites or rogue for sneak attack. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Pinterest. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. But I think DMs can make a call about whether this extended range would include those extras. You gain proficiency in the whip. Seriously, his handaxes would have a higher range and deal more damage. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Thanks for taking the time to feedback on these! Disarming Attack? I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. Maybe you could choose 2 of the three: 1. A die is expended when you use it. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. Each feat offers a way to become better at something or to gain a whole new ability. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. You're already writing out the mechanic. Thrust, parry, riposte, repeat every rapier fight ever! Otherwise, I think it's a cool idea. You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Dungeon Solvers . Excellent work! Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. Sentinel feat can stop someone 10 feet away. I cannot recommend this HIGHLY enough. A bian, or hard whip, is a ribbed metal rod often used as a training sword. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. You are using an out of date browser. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. I LOVE THIS ADVENTURE!. Whips being practically useless in their current state! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. the third bullet kinda stacks with the second which is not common in other feats like GWM. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. Select a feat from the list to view it here: Manage Homebrew . Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. Its a little untidy, esp. The best answers are voted up and rise to the top, Not the answer you're looking for? Thanks for the feedback! Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. Got my knowledge enhanced regarding the weapons feat and their creation. Thanks everyone. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Is it Unearthed Arcana or in a book? Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. Youve Got to Roll With It was published in the national broadsheet, The Independent. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. The problem? Reset [+] Name Ability Prerequisite Source. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. A die is expended when you use it. I should probably include that. If we give rogues proficiency with whips the weapon now has a niche. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. What if we gave this character a way to become more of a crowd control role? Seriously, this thing is ridiculous. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Illusion cantrip. Why is this the case? If you have any balance suggestions please feel free to share them! It lasts until you're incapacitated or you dismiss it as a bonus action. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. Same goes for Great Weapon Master. I'm not quite sure I'm answering your question though. An in-depth look at the War Caster feat in Dungeons and Dragons 5e! Skill Expert 6. It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. Let me know what you think of it if you end up using it though. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Lots of great ideas. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Compendium. Where the Chef feat really stands out are the last two benefits. You know who loves finesse weapons? July 13th, 2020. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. It just doesn't ring true to me. A Gladiator feat that combines trident and net would be really cool! Yes its simple, but its also excruciatingly dull. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Use the statistics for a mace. I'm already working on a new version very similar to the one you suggested! Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. My DM isn't familiar with Feats, so they don't want to let us use them at the table. Its a shame that theyre so mechanically lacking in D&D 5e. Dont miss the latest epic adventure by Hipsters & Dragons! -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. Daggers also are able to become thrown weapons in a pinch. Unfortunately, I havent had a chance to playtest the feat or the items just yet. Are there other ways I could really bring this character idea to life? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Your ki point maximum increases by 1. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Trip using a bonus action to try and shove a creature prone is fair in my opinion. Hey I mean, any excuse I can have to play a battle master is worth it! How Does the Chef Feat Work in 5e? Crossbow Expert 3. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. It embodies training, experience, and abilities beyond what a class provides. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Even a blind squirrel finds a nut once in awhile. Take a look. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". If this were a feat for say, a greatsword, it might be a bit overtuned. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. When you use a whip, its damage die changes from d4 to d6. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? Will One D&D Patch Up The 5e Armour Table? Resilient 5. I was just suggesting other options to work with it. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Whip Whip Type: Martial Melee Weapon Cost: 2 gp Weight: 3 lbs Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. One of the finest adventures on the Guild!. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. Flail Master: I like the disregard shield bonus once per round mechanic. Message PHB: Too situational. You gain the following benefits: You become proficient in whips, if you are not already. This opens up the possibility of a Dexterity-based grappler. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Watch. I will be looking for some more articles on your site thanks for this lovely post. You regain your expended superiority dice when you finish a short or long rest. Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. It holds a maximum of 3 charges of the paladinsDivine Sense ability. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. For any melee character withextra attack,a whip does pull-ahead in the long run. Plus one superiority die alone is a bit underwhelming. B . I feel like this had to have been an oversight or something. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. Nice work on the D&D community! Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. I think this is balanced enough to at least give some playtesting to. Does he make a contested check against mine? It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. But I believe there is more to gain. You can use a bonus action to enter a defensive stance until the start of your next turn. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Spear Master if you check my design notes here, youll see Ive covered this point. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. With Valor or Sword Bard you can get an extra attack at 6th. D&D Player Bundle. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. Swashbucklers, youre welcome! Charger 8. Charm Monster is a bit more powerful, so I gave it a cost of 3 charges to keep it in line with similar items that value a 4th level spell at 3 charges. If not stated then default will be damage. Casting Time: 1 action. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. *Plus Blinding Strike and Disabling Strike from this list. You gain the following benefits: Does this seem balanced when compared to other feats? Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Its not a heavy-hitting damage-dealing weapon. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. A class without access to other reach weapons now has one that they can rely upon. Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. POLEARM MASTER FEAT dndbeyond.com forum tags If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Ghost Rider can even magically extend the length of the chain. But thats all I can say for now. This feat allows a character to choose one level 1 spell from another class. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. You gain one superiority dice to fuel your known maneuvers, which is a d6. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. My primary intention is to disarm. First of all, whips arent light weapons. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. Of course if you play max. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. Divine Strike using a whip would be fun. Anyway, thanks for the opinion. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. Prerequisites: Wisdom 13 or Higher. This limits them as an off-hand weapon choice whereas daggers would still be of use there. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. They are a finesse weapon withreach. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there.
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