terraria modding documentation

This allows you to customize knockback beyond the Player class's limited fields. Shorthand for calling ModLoader.AddTexture(this.FileName(name), texture). Definition at line 1058 of file ModItem.cs. What do you guys think? Returns true by default. It serves as a central place from which the mod's contents are stored. However, if you would like to buy us a coffee, or maybe even multiple, you can choose to pledge some money to support us financially. Allows you to draw things behind this item, or to modify the way this item is drawn in the world. Definition at line 69 of file ModItem.cs. Definition at line 930 of file ModItem.cs. Check, Registers a hotkey with a name and defaultKey. If you are looking to hook an earlier part of the update process, see MidUpdateDustTime. Stores the name of the mod. This allows you to interact with other mods without having to reference their types or namespaces, provided that they have implemented this method. Creates a ModPacket object that you can write to and then send between servers and clients. Allows you to change the effective useTime of this item. Because this method is in the Mod class, conflicts between mods are avoided. This is called after SetDefaults on the initial ModItem. If this returns true, then this item's UpdateArmorSet method will be called. Definition at line 1051 of file ModItem.cs. Used to check if a custom SpriteFont exists. References Terraria.ModLoader.GlobalWall.mod, and Terraria.ModLoader.GlobalWall.Name. The description parameter is his dialogue, and catchLocation should be set to "\n(Caught at [location])". Questions asked in the comments or some common ones will be located here, and answered as best as possible. Note that this hook is only ever called through this item's associated equipment texture. Allows you to modify the way this item moves towards the player. This method should be called in Loa void AddTranslation(int culture, string value), void AddTranslation(ModTranslation translation), ModTranslation CreateTranslation(string key), void AddModWorld(string name, ModWorld modWorld), void AddMount(string name, ModMountData mount, string texture, IDictionary< MountTextureType, string > extraTextures=null). The name, initialized to the name of this type. Definition at line 218 of file ModItem.cs. To force rolling of a prefix on spawn, return true when pre is -1. Make sure to call, Gets the texture slot corresponding to the specified texture name. Allows you to create special effects when this melee weapon hits an NPC (for example how the Pumpkin Sword creates pumpkin heads). Only ever use += on this field. Called after the Network got updated, this is the last hook that happens in an update. Definition at line 857 of file ModItem.cs. Gets the texture slot corresponding to the specified texture name. Terraria Rothur Mod Wiki. Whether instances of this ModItem are created through Clone or constructor (by default implementation Stores the name of the mod. When music with the given ID is playing, equipped music boxes have a chance to change their ID to the given item type. The inventory slot that the item is attempting to occupy. Allows you to give set bonuses to the armor set that this armor is in. The speed y calculated from shootSpeed and mouse position. Definition at line 316 of file ModItem.cs. Definition at line 29 of file ModHooks.cs. All other parameters are the same as the other AddEquipTexture. make shells of games and expect modders to finish it for them. Cannot retrieve contributors at this time. By default the parameters will be set to the output of feeding Silt/Slush into the Extractinator. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Adds a ModTranslation to the game so that you can use Language.GetText to get a LocalizedText. References Terraria.ModLoader.ModWorld.mod, and Terraria.ModLoader.ModWorld.Name. Note that this will not be called if this item is currently being grabbed by a player. References Terraria.ModLoader.ModLoader.Mods. Same as the other DustType, but assumes that the class name and internal name are the same. Returns the ID / slot that is assigned to the equipment texture. Adds a type of item to your mod with the specified internal name. Limbo A dark, mysterious dimension. Definition at line 373 of file ModItem.cs. This information is used for when the player is holding down the auto-select hotkey. It facilitates effects like "4 more damage from weapons", virtual void Terraria.ModLoader.ModItem.NetRecieve, virtual void Terraria.ModLoader.ModItem.NetSend, virtual bool Terraria.ModLoader.ModItem.NewPreReforge, virtual void Terraria.ModLoader.ModItem.OnConsumeAmmo, virtual void Terraria.ModLoader.ModItem.OnConsumeItem, virtual void Terraria.ModLoader.ModItem.OnConsumeMana, virtual void Terraria.ModLoader.ModItem.OnCraft. Adds a type of item to your mod with the specified internal name. Assigns a head texture that can be used by NPCs on the map. Love the guide but the start feels like you're skirting around the issue that many devs (bethesda, chucklefish, etc.) TML expands your Terraria adventures with new content to explore created by the Terraria community! References Terraria.ModLoader.ModContent.GetTexture(), Terraria.ModLoader.ModItem.item, Terraria.ModLoader.EquipTexture.item, Terraria.ModLoader.EquipTexture.mod, Terraria.ModLoader.EquipTexture.Name, Terraria.ModLoader.EquipTexture.Slot, Terraria.ModLoader.EquipTexture.Texture, Terraria.ModLoader.ModContent.TextureExists(), and Terraria.ModLoader.EquipTexture.Type. This name serves as the mod's identification, and also helps with saving // Or whatever deep copy operations are relevant. Returns the global background style corresponding to the given name. cheat terraria sheet mod. The latest version of tModLoader is 2022.9.47.xx and it works with Terraria 1.4.3.6. Calls TML hooks related to drawing and clicking. Allows you to determine how many of this item a player obtains when the player fishes this item. There are a wide variety of functions to control behavior and change stats, and aside from items, this is probably the most used class. Definition at line 416 of file ModInternals.cs. References Terraria.ModLoader.ModWaterStyle.mod, Terraria.ModLoader.ModWaterStyle.Name, and Terraria.ModLoader.ModWaterStyle.Type. Definition at line 78 of file ModItem.cs. Note that this is only called for body armor. This truly is the right way to support us financially if you want to do so. Gets the ModProjectile of this mod corresponding to the given name. You can also call this on the client to update visuals immediately, assuming it was called serverside aswell (Journey Mode rain slider does this). Definition at line 823 of file ModItem.cs. Gets the ModPrefix instance corresponding to the name. Explore. Called at the end of Item.SetDefaults. Returns null by default. Worn equipment has a separate set of IDs. When a tile with the given type and Y-frame is nearby, if its X-frame is >= 36, it will play the music that has musicSlot as its ID. Because this method is in the Mod class, conflicts between mods are avoided. 1 using Microsoft.Xna.Framework; 2 using Microsoft.Xna.Framework.Graphics; 3 using System; 4 using System .Collections.Generic; 5 using System .IO; 6 using System .Text.RegularExpressions; 7 8 namespace Terraria .ModLoader 9 { 13 public class ModProjectile 14 { Overpowered edition Download By default returns true. Returns null if no ModPlayer with the given name is found. If CloneNewInstances is true, just calls Clone() Otherwise calls the default constructor and copies fields. Allows you to determine the offset of this item's sprite when used by the player. To prevent putting the item in the tinkerer slot, return false when pre is -3. Leave the texture as an empty string to use the vanilla dust sprite sheet. If you are looking to hook a later part of the update process, see MidUpdateGoreProjectile. Adds the given global background style with the given name to this mod. Called whenever a net message / packet is received from a client (if this is a server) or the server (if this is a client). This method is called even if PreDrawInWorld returns false. Returns null if no ModNPC with the given name is found. GameInterfaceLayer can be found in the Terraria.UI namespace. Allows you to modify which glow mask and in what color is drawn on the player's arms. Definition at line 99 of file ModItem.cs. It is officially endorsed by Re-Logic and is available through Steam. Also allows you to give the NPC alternate textures. Check buffTimeValue > 2 afterwards if you want to mirror text draw logic. Returns null if no ModDust with the given name is found. Find the instructions below to learn how to install TML. This hook will only be called if the player is not frozen in any way. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddNPC with 2 npcs of the same name. Allows you to modify how close this item must be to the player in order to move towards the player. Allows you to modify what item, and in what quantity, is obtained when this item is fed into the Extractinator. Adds the given surface background style with the given name to this mod. Allows you to modify color of light the sun emits. Allows you to temporarily modify this weapon's crit chance based on player buffs, etc. It is recommended that you do so through instances of ModRecipe, since it provides methods that simplify recipe creation. References Terraria.ModLoader.GlobalItem.mod, and Terraria.ModLoader.GlobalItem.Name. Return false to hide the player's legs when this leg armor or shoe accessory is worn. This item has been removed from the community because it violates Steam Community & Content Guidelines. Definition at line 157 of file ModHooks.cs. Definition at line 215 of file ModHooks.cs. If no, Close is called before Unload, and may be called at any time when mod unloading is imminent (such as when downloading an update, or recompiling) Use this to release any additional file handles, or stop streaming music. This series teaches you how to create your own mod with stuff being explained to you in a way tha. Allows you to make things happen when this item is used. Called both by the gun and by the ammo; if at least one returns false then the ammo will not be used. virtual void Terraria.ModLoader.ModItem.ModifyTooltips, virtual void Terraria.ModLoader.ModItem.ModifyWeaponDamage. Allows you to make special things happen when the player picks up this item. Referenced by Terraria.ModLoader.ModNet.DownloadNextMod(). The aim of this guide is to show players, new and old, the scene of modded Terraria, Tmod Loader, some mods to start with, and some more useful mods/things to be aware of. Used for weak inter-mod communication. This series teaches you how to create your own mod with stuff. Gets called immediately after all Projectiles are updated, but before any Items get updated. This is a 1.3 modding video. Referenced by Terraria.ModLoader.Mod.AddEquipTexture(), Terraria.ModLoader.ModRecipe.AddIngredient(), Terraria.ModLoader.Mod.AddItem(), Terraria.ModLoader.ItemLoader.GetWing(), Terraria.ModLoader.Mod.LoadMusic(), Terraria.ModLoader.ModContent.MusicExists(), Terraria.ModLoader.ModContent.RefreshModLanguage(), and Terraria.ModLoader.ModRecipe.SetResult(). tModLoader is available with Terraria 1.3.5.3 and 1.4.3.6.; tConfig is a content creation tool and content loader. The player class is the single most important class in the game, and the one that is most visible to the player. By default both flags will be false. It is however required that all your friends also install TML if you want to play together; vanilla users can't play with TML users. So if you set both melee class and another class to true, only the melee crit will actually be used. This is called whenever this mod is unloaded from the game. Create a copy of this instanced ModItem. Returns true by default. Returns null if no ModPrefix with the given name is found. More Mod is an abstract class that you will override. This name serves as the mod's identification, and also helps with saving int AddEquipTexture(ModItem item, EquipType type, string name, string texture, string armTexture="", string femaleTexture=""). Changes the hitbox of this melee weapon when it is used. References Terraria.ModLoader.ModSurfaceBgStyle.Autoload(), Terraria.ModLoader.ModSurfaceBgStyle.mod, and Terraria.ModLoader.Mod.Name. You can use this to edit recipes added by other mods. Allows you to automatically load an item instead of using Mod.AddItem. Definition at line 20 of file ModHooks.cs. Definition at line 568 of file ModItem.cs. The preferred method of supporting the core team is by choosing a pledge through Patreon. Referenced by Terraria.ModLoader.ItemLoader.HoldoutOffset(). The amount of extra buff slots this mod desires for Players. References Terraria.ModLoader.GlobalNPC.mod, and Terraria.ModLoader.GlobalNPC.Name. Has two exclusive contexts: Below the accessory slots (Main.EquipPage == 2), and regular under-the-inventory. Allows you to do things before this item's tooltip is drawn. This class serves as a place for you to place all your properties and hooks for each item. Shorthand for calling ModLoader.SoundExists(this.FileName(name)). Definition at line 240 of file ModItem.cs. By default, this will return the same value as the IsArmorSet hook (passing the equipment textures' associated items as parameters), so you will not have to use this hook unless you want vanity effects to be entirely separate from armor sets. You can also call this on the client to update visuals immediately, assuming it was/will be called serverside aswell (Journey Mode rain slider does this). If you are looking to hook a later part of the update process, see MidUpdateInvasionNet. This works in the player select screen, and in multiplayer (when other players are updating), { 3, GameModeData.CreativeMode } }, Draws the buff icon corresponding to the buff in Main.LocalPlayer.buffType[, Registers an animation for an item type to draw inside, Starts rain for a random amount of time. Return true to allow autoloading; by default returns the mod's autoload property. Allows you to set the transformation of the screen that is drawn. Close is called before Unload, and may be called at any time when mod unloading is imminent (such as when downloading an update, or recompiling) Use this to release any additional file handles, or stop streaming music. This means that if you want your own custom damage class, all vanilla damage classes must be set to false. Returns whether or not the head armor, body armor, and leg armor make up a set. Note that tModLoader follows vanilla principle of only allowing one effective damage class at a time. Starts rain for a random amount of time. Here you will call other methods such as AddItem.

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