Quite a bold and cinematic look to the image, significant loss of distinction between closely matching dark shades. The gamut using this setting are shown below. These include some linear patterns at the sides and a central AORUS flacon logo. The red triangle shows the monitors colour gamut, the blue triangle DCI-P3 and the green triangle sRGB. On the plus side, the floor being raised to 65Hz gets rid of any further overshoot increases as the frame rate falls below 65fps. The maximum luminance was recorded at quadrant 5 in the centre of the screen (168.1 cd/m). The end result is very similar, even if carefully observing content which includes fine gradients (smoke, weather effects, sky etc.) Width without stand in different measurement units. The purple block appeared a pinkish purple, with a slightly stronger pink case near the edges of the screen. Careful side by side comparison or observing certain content may reveal some subtle differences, though, and we understand that its reassuring for users to know the monitor is handling everything itself and not relying on the GPU to fill in the gaps. This tended to be most eye-catching towards the bottom left due to the cool tint of the IPS glow here. The sRGB color space covers about 72% of the NTSC color space. As a veteran of the PC gaming market more broadly, it was only a matter of time before Gigabyte entered the gaming monitor scene. When viewing SDR content with HDR active in Windows it looks richer and better balanced than on some monitors, but things also look overly sharp and bright. With the FI27Q-P you need to connect the monitor up via DisplayPort and enable FreeSync in the Gaming section of the OSD. Buy from Amazon The remaining blocks on the top row were just a little better blended than they ideally would be, but still distinguishable from the background and one another. Our article on responsiveness explores some of the key concepts surrounding monitor responsiveness. The green block appeared a rich saturated green chartreuse throughout. Thats less natural and potentially flooded appearance can be achieved under SDR by modifying gamma or using the Black Equalizer 2.0 function of this monitor. We found setting Sharpness to 8 quite pleasing, although users will have their own individual preferences. Width Height Depth Weight Write a review. Most game titles will activate HDR correctly when the appropriate in-game setting is selected. Having said that, some sensitive users could still potentially find it annoying. Instead, the monitor employs HBR3 (High Bit Rate 3) to enhance its bandwidth capabilities and enable 10-bit (8-bit + FRC) monitor-side alongside the full 2560 x 1440 resolution and 165Hz refresh rate. These repetitions are primarily due to the monitor not being able to keep up with the rigorous demands of the refresh cycle. The monitor also offers an sRGB emulation setting the sRGB setting in the Picture section of the OSD. This wasnt like a digital saturation boost (e.g. I've also used the sRGB preset with HDR enabled and that looked nice too. We found this to be one of the better and more flexible interpolation processes weve come across on a WQHD model. Contrast in games and movies This was not strong or in our view particularly eye-catching overshoot, though. There was a moderate but by no means extreme amount of IPS glow. The main feature from the front is the 27 screen, with a light matte anti-glare finish as we explore later. As above but extra depth and saturation due to elevated gamma. This includes HDR being supported with Adaptive-Sync active. The remaining blocks on the top row were just a little better blended than they ideally would be, but still distinguishable from the background and one another. Sitting closer to the screen exaggerates the slight shifts explored here. Overdrive= Speed If you reduce the overdrive to Balance (down from Speed) this as good as eliminates this overshoot. The backlight is therefore considered flicker-free, which will come as welcome news to those sensitive to flickering or worried about the side-effects of PWM usage. Whilst the difference in both aspects was profound when compared to the 60Hz experience, the bump up from 144Hz (at 144fps) was less significant. Video review You can see considerable strobe crosstalk for all areas of the screen. The technology was well-implemented and offered a good experience across a broad range of refresh rates, despite a somewhat elevated floor of operation on the Nvidia GPU. With DCI-P3 being the target space for such content. Additional features of note include a moderate curve to the screen, support for Adaptive-Sync (including AMD FreeSync Premium Pro) and VESA DisplayHDR 400 certification. Buy from Amazon The technology worked all the same below this, too, down to 48Hz (48fps). At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). It can be run at resolutions such as 1920 x 1080 (Full HD) at up to 165Hz and can use an interpolation (scaling) process to fill the pixels of the screen up. All rows of the UFO Motion Test were used, showing a range of pixel transitions between various shade grey levels. If you go into the Picture section of the OSD, you will also see HDR ON listed towards the top left (unless youre in the Gaming section of the menu). Some shades appeared just a touch less saturated towards the very edges of the screen, such as certain pastel purple shades. Blue= 98 Some powdery trailing in places and optimal pixel response time setting changes as refresh rate drops significantly (Adaptive-Sync without variable overdrive) There was IPS glow, but it was subdued somewhat by the lack of obvious backlight bleed in our case. The average static contrast with only brightness adjusted was 1139:1, quite respectable for the panel type. An X-Rite i1Display Pro was used to measure the luminance of white and black using various monitor settings, including those discussed earlier. Colour temperature uniformity map Contrast in games and movies On the plus side, the floor being raised to 65Hz gets rid of any further overshoot increases as the frame rate falls below 65fps. As of driver version 417.71, users with Nvidia GPUs (GTX 10 series and newer) and Windows 10 can also make use of this Variable Refresh Rate (VRR) technology. Only a minor difference due to an extra 24Hz and 24fps, indicating a slight decrease in perceived blur due to eye movement. The ratio between the horizontal and the vertical side of the display. As with the general flickering from the backlight itself, sensitivity varies to such issues. Beneath this logo (facing forwards) is a small power LED that glows cool white when the monitor is on and amber when it enters a low power state. The green tint was due to the green channel remaining relatively strong. The ports face downwards and include; AC power input (internal power converter), 3.5mm headphone jack, 3.5mm microphone jack, 2 HDMI 2.0 ports, DP 1.4 (HBR3) and 2 USB 3.2 downstream ports (plus upstream). Our suggestions regarding use of VSync also apply, but youre using Nvidia Control Panel rather than AMD Radeon Software to control this. The included stand has a quick-release mechanism, with the screen easily removable by pinching two buttons either side of the attachment point inwards. Again, different to the AD27QD where the Balance setting was far slower than optimal. A slight difference was that the floor of the operation was 65Hz (65fps) rather than 48Hz (48fps) with 165Hz selected. Often this is the rounded value of the actual size of the diagonal in inches. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. And avoided things appearing too masked centrally and in some cases unintended details being brought out peripherally, as youd see on VA models. A feature some will enjoy using, but not the cleanest strobe backlight performance or the most flexible implementation weve used. Thats less natural and potentially flooded appearance can be achieved under SDR by modifying gamma or using the Black Equalizer 2.0 function of this monitor. Youd be forgoing HBR3 support, which as weve covered isnt really the be all and end all. But user feedback also suggests some differences in pixel response tuning, with the non-P showing stronger overshoot levels using the Speed setting. This will adjust as the frame rate of the content changes and match the frame rate if its in the main variable refresh rate window (65 165fps). It was still noticeable and we saw it as a nice bonus, but hardly revolutionary. A slight difference was that the floor of the operation was 65Hz (65fps) rather than 48Hz (48fps) with 165Hz selected. The video below shows the monitor in action. When coupled with the more appropriately displayed muted shades, this gave a very natural and varied appearance to things. The variable refresh rate range and LFC support mean this model is AMD FreeSync Premium certified, specifically. Just a light misty graininess that most users will find just fine or not really notice in the first place. The light background (bottom row) shows just a little bright (halo) trailing. This reflects a significant decrease in perceived blur due to eye movement. FreeSync the technology and activating it This requires that the frame rate comfortably exceeds the refresh rate, not just peaks slightly above it. Our suggestions regarding use of VSync also apply, but youre using Nvidia Control Panel rather than AMD Radeon Software to control this. Some powdery trailing in places and optimal pixel response time setting changes as refresh rate drops significantly (Adaptive-Sync without variable overdrive) Width with stand in different measurement units. The Speed setting is optimal here, providing the best reduction in this powdery trailing without the side-effect of obvious overshoot. The monitor also offers an alternative in the form of its Aim Stabilizer strobe backlight feature. Gamma 'Test Settings' This title features large areas of individual shades and was good at highlighting the IPS-type panels colour consistency strengths. The percentage deviation between each quadrant and the brightest point recorded is also given. If you go into the Picture section of the OSD, you will also see HDR ON listed towards the top left (unless youre in the Gaming section of the menu). Our test system uses Windows 10 with an Nvidia GTX 1080 Ti, connected using the supplied DisplayPort cable. The stand is therefore less of a desk depth hog than many models, particularly those with distinct gaming monitor designs. Activating FreeSync removed the inconsistencies between frame and refresh rate, which for sensitive users is very welcome indeed. As noted earlier you cant adjust the brightness and are restricted from making other adjustments, for example to colour channels or gamma mode. The following observations were made from a normal viewing position, eyes around 70cm from the screen. Timestamps: However; an LFC-like frame to refresh multiplication technology was employed below this to keep tearing and stuttering from mismatches between the two at bay. A more achievable near-term goal is support for at least 90% DCI-P3 (Digital Cinema Initiatives standard colour space) coverage. The SpyderX Elite was used to assess the uniformity of lighter shades, represented by 9 equidistant white quadrants running from the top left to bottom right of the screen. Nonetheless, the lack of tearing and stuttering from frame and refresh rate mismatches was nice to have. Some shades appeared just a touch less saturated towards the very edges of the screen, such as certain pastel purple shades. The bottom line; a strong all-rounder performer with vibrant and varied colour output, respectable contrast and a nice improvement to pixel response tuning over its predecessor Responsiveness Below you can see how things appear with a further slight increase in refresh rate, to 165Hz. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. This feature is used regardless of VSync setting, so its only above the ceiling of operation where the VSync setting makes a difference. Black highlights indicate the highest white luminance, lowest black luminance and highest contrast ratio recorded (HDR and Aim Stabilizer deactivated). There were plenty of vibrant shades and an excellent variety of closely matching pastel shades. The average deviation between each quadrant and the brightest recorded point was 6%, which is quite respectable. We wont be going into this in detail as its a GPU feature rather than a monitor feature. As is often the case most of these presets simply change various OSD settings that could simply be adjusted manually and some grey out various settings. On the GPU driver side recent AMD drivers make activation of the technology very simple and something that usually occurs automatically. The experience using Nvidia Adaptive-Sync (G-Sync Compatible Mode) was overall very similar to the experience using AMD FreeSync on this model. The following observations were made. This worked well, but as usual there was a momentary stuttering when the technology activated or deactivated. At 60Hz (above) the UFO appears relatively soft and unfocused, without clear internal details. To ensure the monitor rather than GPU is handling the scaling process, as a PC user, you need to ensure the GPU driver is correctly configured so that the GPU doesnt take over the scaling process. Activating FreeSync removed the inconsistencies between frame and refresh rate, which for sensitive users is very welcome indeed. Colour reproduction The difference was quite clear (pun intended) when observing the game the environment, objects within it and enemies you may be tracking or engaging. 2.2 is normally the default setting for gamma on monitors. The purple block appeared a pinkish purple, with a slightly stronger pink case near the edges of the screen. This was not strong or in our view particularly eye-catching overshoot, though. A slight difference was that the floor of the operation was 65Hz (65fps) rather than 48Hz (48fps) with 165Hz selected. The yellowing for this shade was less intense than on models with a less generous colour gamut. On Battlefield V, running at a frame rate matching the refresh rate, superior detail levels were retained during movement. The setting is found in Manage 3D settings under Vertical sync, where the final option (Fast) is equivalent to AMDs Enhanced Sync setting. This is essentially just a digital brightness slider, so adjusting it simply serves to reduce rather than improve contrast. Finally, its worth noting that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. Depth without stand in different measurement units. More specifically the AOC AG251FG using ULMB (Ultra Low Motion Blur) and a Samsung C24FG70 using Impulsive Scanning. Another observation we made was that overshoot became more noticeable as refresh rate dropped. The monitor provided a competent performance in terms of responsiveness, with good low input lag and a 165Hz refresh rate. The total depth of the monitor including stand is ~250mm (9.84 inches), with the screen lined up well with the front edges of the stand base. The technology worked all the same below this, too, down to 48Hz (48fps). To configure VSync, open AMD Radeon Software. A minority of game titles that support HDR will only run in HDR if the setting is active in Windows as well. With our unit providing pleasing dark uniformity, this was put to good use as well. The default is Off, unless application specifies which means that VSync will only be active if you enable it within the game itself, if there is such an option. There was a greater variety of closely matching dark shades, giving a more believable look to shadowy areas. Youll also notice G-SYNC Compatible listed under Monitor Technology in this section, as shown below. It also preserves clarity and vibrancy better than stronger matte screen surfaces. With DCI-P3 being the target space for such content. Colour reproduction Weve also included the refresh rate used in Windows and our preferred Overdrive setting, just for reference. So again strong consistency displayed here. According to our measurements, 95% DCI-P3 coverage was achieved matching the manufacturer specifications. With the decrease of the display size and the increase of its resolution, the pixel density increases. The depth of the dark shades was quite decent, although not what wed describe as deep and inky. The image below shows pursuit photographs running from the top to bottom regions of the screen, with the monitor set to 165Hz and using Aim Stabilizer. This reflects a moderate level of perceived blur due to eye movement, a feature shared with the reference screens. This sort of colour gamut is appropriate for HDR content, where DCI-P3 is the target colour space and good coverage of this is desirable. So again strong consistency displayed here. There was moderate strobe crosstalk that was almost as bold as the object itself in places and sometimes appeared as a cyan or magenta fringe. Conclusion Vibrant and varied colour reproduction, with strong consistency and generous extension beyond sRGB (95% DCI-P3) The parts and components have been carefully selected to meet RoHS requirement. The bottom line; a strong all-rounder performer with vibrant and varied colour output, respectable contrast and a nice improvement to pixel response tuning over its predecessor Particularly if the room youre sitting in is fairly dim. Most game titles will activate HDR correctly when the appropriate in-game setting is selected. Vibrant and varied colour reproduction, with strong consistency and generous extension beyond sRGB (95% DCI-P3) which could highlight some differences. There was moderate strobe crosstalk that was almost as bold as the object itself in places and sometimes appeared as a cyan or magenta fringe. The Gigabyte AORUS FI27Q-Ps colour gamut (red triangle) was compared with the sRGB (green triangle) and DCI-P3 (blue triangle) reference colour spaces using our Test Settings, as shown below. We used this monitor with a range of game titles with FreeSync enabled. Nonetheless, the lack of tearing and stuttering from frame and refresh rate mismatches was nice to have. Information of the number of pixels in a unit of length. A feature some will enjoy using, but not the cleanest strobe backlight performance or the most flexible implementation weve used. The aesthetics are quite different and ergonomic flexibility more limited, but it has its own unique feature set. The monitor is displaying up to 2.75 times as much visual information every second as a 60Hz monitor or indeed this monitor running at 60Hz (or 60fps). The luminance uniformity was strong overall. We used this setting for our own viewing comfort in the evening, but not for specific testing outside of that involving the setting itself. The Gigabyte AORUS FI27Q-P is VESA DisplayHDR 400 certified. the Color Vibrance feature in the OSD or Nvidias Digital Vibrance Control) which pushes shades closer to the edge of the colour gamut without expanding the gamut, greatly reducing shade variety and giving a cartoonish appearance. The light background (bottom row) shows just a little bright (halo) trailing. Especially for medium to bright shades, common during bright daylight scenes for example. The Gigabyte G27QC is great for gaming. Assume any setting not mentioned was left at default, aside from the exceptions noted here or in the calibration section. Further information on supporting our work. Click Settings (cog icon towards top right) and click Graphics. Our suggestions regarding use of VSync also apply, but youre using Nvidia Control Panel rather than AMD Radeon Software to control this. With this setting things werent as sharp or detailed as on a native Full HD display and some elements appeared over-sharpened. A contrast ratio beyond the specified 1000:1 was maintained under all settings tested, aside from the Reader setting which lowered the Contrast setting by default. This comparison is drawn in detail on our forum, including our own take on things. Again, it distanced itself from high contrast VA models as there wasnt obvious smeary trailing nor was there strong overshoot from the pixel overdrive trying hard to compensate for such weaknesses. The monitor provides scaling functionality via both DP and HDMI. Only a minor difference due to an extra 24Hz and 24fps, indicating a slight decrease in perceived blur due to eye movement. We explore this shortly with some in-game examples. A K-Slot is located between the power input and headphone jack. This indicates a low viewing angle dependency to the gamma curve, as expected for an IPS-type panel. A well-built product with good ergonomic flexibility, comprehensive OSD and software suite and a comfortable resolution and pixel density We used this monitor with a range of game titles with FreeSync enabled. In fact the VA glow weve seen on competing models was arguably more noticeable than the IPS glow observed here. You neednt worry about text fringing from non-standard subpixel layouts as a Mac user and dont need to run ClearType as a Windows user. Open the web browser and enter https://www.gigabyte.com/Monitor/All-Series to the address bar. The central area of the screen beyond the reaches of this glow showed appropriate detail, with the decent static contrast and consistent gamma handling maintaining good but not excessive detail levels. In displays, which have a native resolution (the TFT ones, for example), the pixel pitch depends on the resolution and the size of the screen. Some of the blues and purples were particularly striking, here. The first two blocks appeared well-blended with the background, which is usual for a monitor tracking the 2.2 gamma curve. The monitor also offers an sRGB emulation setting the sRGB setting in the Picture section of the OSD. Its also worth mentioning that theres a slider there which allows you to adjust the overall balance of SDR content if HDR is active in Windows. The image has a slightly purple cast due to the green channel being somewhat weak relative to red and blue. This is because theres very little perceived blur due to eye movement to mask it. With VSync off the frame rate is free to climb as high as the GPU will output (potentially >165fps). This includes HDR being supported with Adaptive-Sync active. The brightening up of darker shades here with a bloom in affected regions which negatively impacted the overall atmosphere of such scenes. At lowest height the bottom of the monitor sits ~70mm (2.76 inches) above the desk, with the top of the screen ~440mm (17.32 inches) above the desk surface. helped subdue this somewhat more significant backlight bleed would bring out IPS glow or more noticeably. From sharper viewing angles it appears to bloom out more noticeably, particularly where it takes on a cool tint. In other words; we observed these under very artificial conditions which arent representative of how most users will view the monitor. The monitor provided a fairly atmospheric look to such areas, a touch above some other models weve tested recently. The truth is monitors form as a synergistic effect and bring out the best performance of PC components. This was a simple process that the software guides you through it requires that the USB upstream cable is connected to the monitor. Overall Gigabyte G27QC is really a great gaming monitor with superb color gamut and solid gaming performance. When the frame rate rises above 165fps, the monitor will stay at 165Hz and the GPU will respect your selection of VSync on or VSync off in the graphics driver. The monitors pixel responsiveness was good enough to provide a decent 165Hz performance not quite up to some competing models such as the, For those edging towards stronger pixel responsiveness without sacrificing colour quality, but dont mind a bit of a hit in contrast, the aforementioned ViewSonic is an interesting alternative. A few reference screens have been shown for comparison, which run with their own strobe backlight settings. Permissible voltage tolerance in a 220-volt electric system. Because not all areas of the screen refresh simultaneously, the appearance of strobe crosstalk can differ depending on how high up or low down on the screen the movement is being observed. This was most noticeable with slender light-coloured objects and is something we often observe to various degrees on models with wide colour gamuts and strobe backlight operation. The Gigabyte G32QC offers this, coupling it with a 2560 x 1440 (WQHD) resolution for comfortable pixel density and a high refresh rate VA panel. This indicates a low viewing angle dependency to the gamma curve, as expected for an IPS-type panel. There was again a momentary stuttering as the boundary was crossed and having a somewhat higher floor of operation makes it more likely the boundary will be crossed. gt7 world touring car 600 best car; fritzing barrel jack; how to summon a succubus with your mind; ek archery siege magazine; klipper m600 filament change; how many tasks does quickbooks online allow you to assign to a project; lazy iptv deluxe 2022; download gns 301 use of english pdf; virginia mini truck laws Some of the powdery trailing extends just a little further back in places due to the increased refresh rate and higher pixel response requirements for optimal performance. We didnt observe any obvious overshoot, perhaps slight traces in places but nothing eye-catching, and didnt notice any clear weaknesses from slower than optimal pixel responses. Colour gamut 'sRGB' You cant adjust brightness or Overdrive with this feature active. The camera, processing done and your own screen all affect the output so it doesnt accurately represent what youd see when viewing the monitor in person. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. Information about the number of pixels on the horizontal and vertical side of the screen. Overall we found this to be a potentially useful addition to the monitor for some users. These produced a heavier powdery trailing, but nothing that came close to the sort of smeary appearance youd typically see from VA models for such transitions. The consistent gamma handling could again be appreciated, but this is even more important on heavily compressed streamed content. Luminance uniformity table AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. There is a list of GPUs which support the technology here, with the expectation that future AMD GPUs will support the feature too. It was quite obvious in this case it can sometimes be reduced by decreasing brightness, but such flexibility is not available with this implementation. The trademarks, marques and logos of the manufacturers of devices, software, hardware, etc. There were also some artifacts that went with this experience, though. This is useful for devices such as games consoles that support UHD but not WQHD output. You should ensure the GPU driver is setup correctly to use FreeSync, so open AMD Radeon Software, click Settings (cog icon towards top right) and click on Display. 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