Returns the given string with all regular expression metacharacters escaped. Creates a checkbox, used to modify the value of the variable with the given name. Its return value should be the post-processed text. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. Warning: If you want to change the font or color, then you'll need to change the styling of the macro-type class. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). The IFID (Interactive Fiction IDentifier) of the story, if any. classes) guide for more detailed information. Shows the UI bar. It is strongly recommended that you use only one stylesheet passage. Generates no output. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Sets the story's title. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. Warning: Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Make sure to keep the files together if you move them out of the included directory. This array keeps a list of all the things that get put in the inventory. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. Warning: Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. Does not modify the original. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. All changes within this version are breaking changes that you must address immediately. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Returns a reference to the Dialog object for chaining. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. StoryMenu, etc. I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. Warning: Shorthand for jQuery's .off() method applied to each of the audio elements. Attaches single-use event handlers to the selected tracks. Warning: Returns whether playback of the playlist has been paused. Registers the passage as an image passage. Track event triggered when a fade starts. Happens before the modification of the state history. Returns whether a fade is in-progress on the currently playing track. You can set the autosave to save either on every passage or only on certain passages. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. Returns whether the given substring was found within the string, starting the search at position. Returns a reference to the current AudioRunner instance for chaining. Deprecated: Creates a radio button, used to modify the value of the variable with the given name. To update the value associated with a key, simply set it again. See the <> macro for its replacement. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Returns whether playback of the track has been stopped. Save API. See the Save.onLoad.add() method for its replacement. Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. State.current is not a synonym for State.active. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. This section offers a list of SugarCube-specific events, triggered at various points during story operation. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Selects the element that contains passage elements. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Prior to SugarCube v2.10.0, the strings localization object was named strings. Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. Fullscreen API. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. Happens at the end of passage navigation. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Engine API. Warning: Warning: Warning: Sylen. Evaluates the given expression and compares it to the value(s) within its <> children. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. Returns whether, at least, the track's metadata has been loaded. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. Alias for jQuery, by default. Opens the built-in alert dialog, displaying the given message to the player. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Returns whether there are any filled slots. Deprecated: you'll need to call the Setting.save() after having done so. May be called with, optional, link text or with a link or image markup. Returns the value of the story or temporary variable by the given name. Twine1/Twee: Required. For example: (not an exhaustive list). Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. Note: Returns the number of moments within the past in-play history (past only). Note: This macro has been deprecated and should no longer be used. Deprecated: Does not modify the original. Opens the built-in jump to dialog, which is populated via the bookmark tag. Note: Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Note: Warning: Note: Shorthand for jQuery's .on() method applied to the audio element. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. Note: See Save API for more information. Sets the selected tracks' volume mute state (default: false). Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. Note: As an example, the default replacement strings make use of this to handle various warning intros and outros. Non-generic object types (a.k.a. If no conditional expression is given, it is equivalent to specifying true. The StoryInit special passage is normally the best place to set up playlists. Warning: Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. See Engine API for more information. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. There are many ways to use and interact with variables. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. Returns whether the specified key exists within the story metadata store. Local event triggered on the typing wrapper when the typing of a section stops. An array of discrete arguments parsed from the argument string. Arrays are a collection of values. AudioTrack API, AudioRunner API, and AudioList API. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Only deletes the group itself, does not affect its component tracks. Returns whether an audio group with the given group ID exists. Tip: The list options are populated via <> and/or <>. Happens after the rendering of the incoming passage. The strings API object has been replaced by the l10nStrings object. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Warning: Opens the built-in settings dialog, which is populated from the Setting API. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. Appends the given content to the dialog's content area. Deletes all currently registered on-load handlers. Returns whether enough data has been loaded to play the track through to the end without interruption. Returns a reference to the current temporary variables store (equivalent to: State.temporary). The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Manages the Settings dialog and settings object. Does not modify the original. Returns the number of times that the passage with the given title occurred within the story history. Resets the setting with the given name to its default value. Deprecated: We'll cover some of these differences below. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. The cycling options are populated via <> and/or <>. Returns the number of times that the given substring was found within the string, starting the search at position. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Triggered before the modification of the state history. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Shorthand for jQuery's .one() method applied to each of the audio elements. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. Returns a reference to the current AudioRunner instance for chaining. SugarCube Snowman Twine 2 Examples Twine 2 Examples . Shorthand for jQuery's .one() method applied to the audio element. Note: At most one case will execute. See Also: older versions of Twine2 used a icon for the same purpose. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Used to populate the story's menu items in the UI bar (element ID: menu-story). Functionally identical to <>. Returns a reference to the current AudioRunner instance for chaining. Making a new story To make a new story, press the button labelled + Story. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Zorkish Sugarcube 6. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Tip: Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. If the condition evaluates to false and an <> or <> exists, then other contents can be executed. Comments used within passage markup are not rendered into the page output. Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. Additional elements, aside from the #passages element, may include either the data-init-passage or data-passage content attribute, whose value is the name of the passage used to populate the elementthe passage will be processed as normal, meaning that markup and macros will work as expected. Appends one or more unique members to the end of the base array and returns its new length. See the <> macro for its replacement. Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. See the Macro API docs for more information. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. As with < > and <>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. If you click the link that sets the variable to 2, and then save the story, the $var variable will still be saved as 1, because a new moment has not yet been created. Deprecated: That will only toggles the views, test mode must still be enabled first. Returns the current state of the engine ("idle", "playing", "rendering"). Note: Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. Load and integrate external JavaScript scripts. Audio tracks encapsulate and provide a consistent interface to an audio resource. Opens the dialog. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. Returns whether the given slot is filled. Passage, tag, and variable names that have special meaning to SugarCube. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. Creates a cycling link, used to modify the value of the variable with the given name. Returns a reference to the UIBar object for chaining. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". Immediately forwards the player to the passage with the given name. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. This method has been deprecated and should no longer be used. Note: May also be, and often is, used to add additional story UI elements and content to the UI bar. The callback is passed one parameter, the original destination passage title. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. The hierarchy of the document body, including associated HTML IDs and class names is as follows. Adds the named property to the settings object and a toggle control for it to the Settings dialog. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. Call this only after populating the dialog with content. Selects all internal link elements within the passage elemente.g., passage and macro links. Does not modify the original. In SugarCube, they come in two types: story variables and temporary variables. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Creates a list of single-use passage links. Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. Before beginning, make sure that your Twine game is set up for the SugarCube format. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. Returns a reference to the current AudioRunner instance for chaining. Returns whether any valid sources were registered. Once a track has been unloaded, playback cannot occur until it is reloaded. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Dialog API. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value.
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